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Showing posts from February, 2022

Exploring DungeoNeer : My Inspirations, Motives and Design Justifications

  Aim & Objective The primary motivation to design a game like DungeoNeer was to take diametrically opposing and seemingly incompatible design philosophies and themes, and amalgamate them into a never before seen game with a strong narrative and thematic core held up by unique and engaging game mechanics. Here the objective was to introduce stealth and more methodical gameplay approaches and progression with deliberate planning into a conventionally action heavy and frantic game genre. Thus, DungeoNeer was born. On the surface, Roguelite games, which are generally hectic and action focused with fast paced, frantic gameplay seems incompatible with stealth based, slow and methodical gameplay, with Engineering as an underlying theme. This is precisely why these two conflicting game design ideas were chosen to be coalesced into a harmonious Stealth Roguelite game. As a Game Designer, it is an intellectual exercise to make seemingly conflicting design philosophies to work ha...