For the project I decided to showcase the tools functionality and level design in DungeoNeer through a 3D animation. The walk through will start from the beginning of a run when the player spawns and collects their random set of tools and equipment from the bench.
The below image is a render showing the bench with all the tools that the player gets to start the run with. This was rendered with Cycles which is a physical based render engine that used raytracing, but this may not be a feasible option for rendering the whole prototype as a single frame in Cycles can take upwards of 60s to render on my PC.
Some key game mechanics that I wish to show off in the prototype are :
Multiple runs within a single cycle and letting the player see the changes to the game world
Traversing through ventilation ducts
Climbing over and walking across pipes
Sneaking around enemies and using ranged weapons
Show the DIM Scanner in action
Show the electrical puzzle mini game
Some examples of environmental puzzle solving- moving around crates, creating paths to walk across or climb over etc
This seems too ambitious but atleast a few of these will be present in the prototype video. There are a few free 3D assets available that will be used for the environment.