Ideation - Genre Definition, Inspirations and Core Premise
As a Game Designer I always took notes of good game
mechanics from every game I played and additional notes on how I would
improve/alter it. One of the fun little things I frequently did was taking
concepts from one genre of game and trying to apply and implement it in a
different one to see if it would work and analyse why this mechanic works in
this game but not in the other.
So all of my game design notes were an assortment
of ideas and concepts for a wide range of different genres of games and till
now I have not sat down and designed a game from beginning to end, even though
I have a few good ones that I have started from scratch I really didn't try to
expand it and design a complete game with all of the core pillars in place.
One of
the recent genres that I fell in love with in the past few years, and something
that is also gaining momentum in the industry - Rougelikes/lites (We'll be here
all day if we were to discuss the semantics of the name). To name a few of the
best : Dead Cells, Hades, Enter the Gungeon, Curse of the Dead Gods, Risk of
Rain 2.
So like I mentioned earlier I like to amalgamate genres and game mechanics together as a form of thought experiment. I wanted to add the careful, methodical gameplay elements of Stealth and puzzle games to the usually chaotic Action-Rougelikes, and thus "DungeoNeer" was born. To help you in forming a clearer picture imagine Bioshock or Prey meets Hades. So in essence DungeoNeer is an Action-Stealth Roughlite Metroid-Vania designed within the premise of dungeons and engineering, thus the name. So all of the combat, stealth, traversal and puzzles are based on mechanical, computer or chemical engineering.
Though I am quite well informed about the mechanical
engineering world(through years of watching How it’s made on Discovery Channel
and having an engineer Father) and CSE (after getting a 4yr Bachelor’s degree),
the main hardship was not in understanding STEM concepts but uncovering ways to
turn these into viable, playable and exciting game mechanics for a Rougelite Metroid-Vania game.