The link will take you to the interim pitch I gave in the class : Game Design Pitch 2021-22: Sathya Narayanan Krishnan - DungeoNeer
Openly articulating my own game design ideas to a class full of game designers and in front of 2 Professors, help me understand my own game better. The more I explained DungeoNeer the better I got at designing it. The feedback from the classmates were very valuable, most of them were unfamiliar with Rogue-Like genre and their questions aimed at trying to decipher what the Equilibrium mechanic was opened my eyes to the wider audience and how I have to design the game not just for Rogur-like purists and hardcore fans but also for any newcomers to the genre.
I was extremely delighted to answer their questions and almost of it was about Equilibrium. Even for fans of the genre this concept could be baffling at first and my classmate's enthusiasm towards the Equilibrium game mechanic really got me exhilarated as I felt like this could genuinely be a unique and exciting new concept for the whole genre and gave me the confidence and furor to further develop this idea and have it as the core mechanic of the game affecting everything else.