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CGD Blog #6: Final Map and Unity troubles

 The last map on the list is the Tropical forest map. Upon intensive research about the Quang Tri province,which was the most affected region in Vietnam due to landmines, I learnt about its geography, the rivers and hydro power pants in the province.

These real world geographical data paved way for the map's design. It has a large waterfall in the north that is visible form all over the map and acts as a beacon and would help players to orient themselves.The river runs along the map and curves around the fishing village, separating zones 2 and 1.

The map also has a lot of trees, foliage and vegetation which is causing a lot of optimization issues in Unity, The game run at a lower FPS and lags significantly. I need to better optimize the vegetation and minimize or even totally eradicate it in regions that are farther away from the player. The map beyond the playable are is going to look empty but this is the only solution. 

So now the central regions of the map are densely populated by flora while the areas further away are devoid of trees and grass. The waterfall rather easy to implement the video below was very easy to follow along.




There were several issues with unity and standard assets due to version miss match, which forced me to create a new project twice. The 3rd person character movement was also not satisfactory but it was sufficient enough for getting video walkthroughs of the levels.

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