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For the project I decided to showcase the tools functionality and level design in DungeoNeer through a 3D animation. The walk through will start from the beginning of a run when the player spawns and collects their random set of tools and equipment from the bench. The below image is a render showing the bench with all the tools that the player gets to start the run with. This was rendered with Cycles which is a physical based render engine that used raytracing, but this may not be a feasible option for rendering the whole prototype as a single frame in Cycles can take upwards of 60s to render on my PC. Some key game mechanics that I wish to show off in the prototype are : Multiple runs within a single cycle and letting the player see the changes to the game world Traversing through ventilation ducts Climbing over and walking across pipes Sneaking around enemies and using ranged weapons Show the DIM Scanner in action Show the electrical puzzle mini gam...