Here you can find the video recordings of the Game pitches I made in my class during my MA Game Development (Design) course at Kingston University. You can follow up with a full, detailed GDD after watching the pitches here: GDD and prototype gameplay and game assets I made in blender here: Prototype and Assets
The Game pitches were an assessed part of the module, the first pitch was not assessed as it was purely for the students to learn how to pitch games to studios and producers in the future. Only the 2nd and final pitch was graded, which was revised both from a game design and its presentation perspective based on feedback from our Professors Dr. Jarek Francik (whom you'll see in the videos) and Hope Caton (was seated behind the camera, but you can hear her)
The final pitch was revised following feedback from the first one and the GDD was amended after feedback from the final pitch to include new design ideas and better realization of previous ones.
This is the final pitch, presented in January 2022, following feedback from the initial pitch in December (see below). During the presentation I interact with a pre-recorded voice that is supposed to be one of the characters in the game, an AI named Botsworth, who helps with onboarding the player and provides in-game, diegetic tutorials. So, this concept was integrated in the pitch as well, where pre-recorded robotic voice lines were added for a few slides that can be triggered to simulate a conversion between me and the AI bot while I presented the game to my fellow classmates and Professors. Since the room and the recording equipment were not specially tailored for live recording, most of the audio from the Powerpoint sounds muddled.
This was the first time the game was pitched to the students and professors of my class in December 2021. The video has my game presentation followed by a feedback and QA session.